Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =50,   110,  250

//////	PhysicsBody properties
VisualImage=0,"",false
VisualRadius=5
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts/Sound/explosions/Plane/fueltank.cfg"
ExplosionPower=1.0
LiveTime=4

//  Sphere Hit,  

Radius=3.0	//    ,   	//   47.7  3       ,  
TNT_equ=50	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	165,82719,	0,165439
ArmorFoug=3.1,-1,	4,1825,		0,3649
ArmorFoug=13.4,-1,				0,193
ArmorFoug=26.4,-1,				0,50

//  
ShrapnelQuantity=4301
FragmentMass=0.0009
//  : , ,  (,   )
ArmorShr=0.0,1457,	93,99,	75,247,	0,395
ArmorShr=5.0,1244,	54,72,	43,180,	0,288
ArmorShr=25.4,609,			4,17,	0,69
ArmorShr=50.9,274,					0,14